Who are we?
JP van Seventer
JP left his mark on the very early phases of the Dutch games industry as a designer for console, PC and handheld games. Head of production at W! Games (now Vanguard Games) and professor at the HKU are just a few of his contributions to the field. JP started with the DGG as Development Director, where his experience and knowledge helped many starting companies grow. These days, he is the final boss that guides the strategic direction.
Christel van Grinsven
Financial reports, budgets, risk analyses, you name it – Christel can do it. With her ample experience with (semi-)governmental organizations that stimulate innovation and entrepreneurship, this number-lover is always ready to guide Dutch Game Garden safely through the turbulent ocean of multiannual management plans. This helps us to stay energetic, sharp and focused on our core target group: startups in the games industry.
Eline is completely at home in the world of (indie) games, and can usually be found at every related event. Eline has a background in PR, marketing, and production, previously at independent game studio Game Oven, known for Bounden and Fingle. With her experiences of the inner workings of a small game studio, she aims to spread knowledge about game business topics to indie developers. Within DGG, Eline’s activities include supporting and connecting people, managing the website and social media channels, editing, and dealing with the content side of DGG events.
With Sabina, the organization of any event is in capable hands. She has done marketing with Steamline Studios and was part of the organization of Casual Connect Europe and Got Game Conference. She also runs her own event management company: Eventina. All of her experience is well placed at Dutch Game Garden, where Sabina runs events such INDIGO, pitch trainings, and Summer Game Dev.
Marilla has a broad range of experiences in the educational setting as a project coordinator, researcher and lecturer. Having a background in psychology and training, she is the bridge between research, education and the industry, having focused on topics such as innovation and growth in the creative industry, applied games, validation, and game jams. Her international background and network provide her with a unique perspective in the industry.
Bart is the go to guy for anything technical or practical. He complements the team well with his software, hardware, and design expertise. Bart transitioned from an intern to current Event Manager. Bart is responsible for organizing the monthly DGG Network Lunch, as well as facilitating events such as INDIGO and the Holland Pavilion at Gamescom. With his humor and background in Communication, Multimedia & Design with a Game Design & Development major, he fits right in the games industry.
Menno van Pelt-Deen
Building bridges, connecting people, and facilitating creative processes. That’s Menno in a nutshell, and that’s exactly what he’s doing as Incubation Manager at Dutch Game Garden. Menno works closely together with new start-ups and supports them in becoming independent and self-sustainable. Menno holds a PhD in Games and Motivation and has a background in fine arts and humanities. As an organizer of game jams, he brings students and developers together to develop games in swimming pools, national parks, and churches. Besides that, he is chairman of the Games [4Diversity] foundation and works at his own company Lapp to make games for parents.